Sunday 18 December 2011

Character Generation - Qwoffy Development

The toy can come in many styles.
These are designed in keeping which different types of coffee drinks you can buy thus adding some humour to the product.


Character Generation - Qwoffy (coffee bean character)

 Inadament object characterisation was researched and a coffee bean was chosen.
A simple character was designed in inspiration of a coffee bean. The coffee bean's crease becomes the mouth of the character.



Character Generation - Botz

These are 'cutely' designed character toys which comes with an accessory found in their stomach areas.

Character Generation - Grungy Street Character

More of an urban type toy design in the pose and the character chosen. Attitude trying to be shown.








Colour variations

Character Generation - Cyclops Character

.Another urban vinyl type design. I like the way his hand are over proportioned to his small arms.

Character Generation - Random Character Work

Random characters were created as they came to mind.
Possible characters to work with

The Wasters

These characters are based on what garbage turns into when its been in a bin so long. A wide range characters can be produced.

Hooded Character

Possible character creations can be created.

Character Generation - Gizmo the rapbot and DJ mixtape

This toy idea includes a 'sidekick' partner toy which are sold separately but become one toy once together.

Character Generation - Suck ups!

Inadament object experimentation - Based on juice boxes.



Character Generation - Stacking toy idea

A toy could be stacked for display uses, this creates excitement in the display.

Character Generation - Tim Grim

This design features a character with opposite attributes to its appearance.

Tuesday 13 December 2011

Character trait research

A spider diagram was created to help with character trait design.

Character trait research

Characterising- Me

As character traits are being used myself was explored and placed in character form using my traits as a basis.

Monday 12 December 2011

Back to the drawing board - Re- thinking

After a feedback session i decided that I'm going at this project the wrong way. I should be thinking of what i want to show in the characters I'm designing, do they have a specific quality i want to show? IE a character trait which make them the character they are. Am i trying to show a statement in they way some urban vinyl toys do?

Idea Generation - Create: A Superhero

This idea is a blindbag product which features pieces that can be placed together to create a range of characters.

Monday 5 December 2011

Idea Generation - Toy ideas

After an amount of research was completed idea generation began.

Ideas which could progess

* Eggz/Pantz - A new toy can be created everytime depending on where you place the face orb and what body is chosen.

Thursday 1 December 2011

Collectible Toy Research - Market Research

Blind-Bag toys

A wide range of blind bag products were bought for research purposes.





Tuesday 22 November 2011

Collectible toy research - Kids Collectibles

Kids collectibles were researched as many companies are branching off into this genre.

Collectible toy research - Wodden Collectibles

Making wooden collectibles can be seen as something different within the collectible genre.

Friday 28 October 2011

Collectible toy research - Plush collectibles

Plush collectibles are soft toys which are designed in a quirky manner so they appeal to people who want something different.
Designs that appeal to me

A Shane Geil design. The use of eccentric humor works well as not many people would think a roast chicken plush would work but it shows thinking outside does sometime work to its advantage. 

Collectible toy research - Blind box toys

Blindbox toys were researched.

Blind box products that appeal to me
Floxy by Patch Together
The shape of this toy is very appealing to the eye along with the bright colours used.

The resound field guide
The paint applications are very nice due to the indentations being filled with a darker colour.




Collectible toy research - Fast food collectibles

Mc Donald's Woody toy comparing to the original Woody doll
These toys are mostly a static figures very much like a vinyl toy. These toys can become collectible due to the rage which is created. Sometimes the toys created are a simple version of another product.

Collectible toy research - Cereal box toys


These toys are often poorly made from plastic or often rubber based. These are placed boxes for selling purposes.

Vinyl toy research - Simple vinyl


MADL

This is one of the most simplistic vinyl toys. MADL by Jeremy Madl is a two component two which consists of body (formed arms) and head. The design can become any character.

 A toy doesn't always have to be a 'human' style object or an animal, this is shown by company STANCE.


Vinyl toy research- My thoughts

Munny
Designs and Designers that appeal to me
The design is suppose to loosely represent a monkey but i feel this design is very neutral as it has the foundation to be anything you want it to be. This design is aesthetically pleasing which is the most important trait in a vinyl toy.
Joe Ledbetter design

As this is a pre-painted product the paintjob is one of its strongest traits. The 'cell shaded' look of the toy appeals to collector as it makes the detail stand out and has a 'comic book' feel to the design.
KR- Bentworld vandals

Coolrain-NBA
A character created out of an object such as a marker pen which has been designed in an urban manner.                                                      

Proportions are exaggerated in this toy yet it still shows it is designed to look human. This toy is very detailed in the face comparing to other vinyl toy designs which have less features or no face at all.
Michael Lau's style is urban and unique. The designs aren't just toys but a piece of art. He mixes all his skills of being an artist,illustrator,toy and fashion designer into one when designing his toys and shows in his final products.